Changes from 7.2 patch Spilled fuel was too easy to be spotted making it difficult for players to make ambushes. Spilled fuel now blends much better with the environment making it difficult to spot. Fuel now splatter in larger areas/puddles so that once its lit, it flames similar to the molotov’s flame. We have decreased the number of fuel cans and increased the spawn time in the training mode. You can now equip Gas Cans in the melee weapon slot. Press “attack” to pour gas on the ground. It takes around 7 seconds to empty the can. Spilled fuel can be set on fire with gunshots, molotovs, and grenade explosions.
Fire deals the same damage as a Molotov but burns longer (~20 seconds). Spilled fuel evaporates in about 3.5 minutes. You can also throw the Gas Cans the same way as melee weapons (aim, then press attack), which causes it to release some fuel upon landing, making it easier to ignite and explode. Jerry Cans cannot be picked up or reused after being thrown, but can still explode. Changes to Jerry Can explosions:
Deals less initial damage. Max 40 dmg, which scales down with distance from the explosion. Now sets the nearby area on fire like a Molotov, dealing damage over time.